AI Insights · Timothy · January 2022
Top 5 Dog Games on Android in South Africa: Q4 2021 Performance
In Q4 2021, the top 5 dog games on Android in South Africa showed varied performance trends in downloads, revenue, and active users. Data from Sensor Tower reveals the detailed metrics.
In the fourth quarter of 2021, the top 5 dog games on the Android platform in South Africa demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game's performance, based on data from Sensor Tower.
PAW Patrol Rescue World saw a consistent increase in weekly revenue, starting from $84 in late September and peaking at $243 in mid-December. Weekly downloads experienced fluctuations, starting at around 5.7K and ending the quarter at approximately 4.2K. Active user numbers dipped early in the quarter but recovered towards the end, stabilizing around 9.3K.
Talking Husky Dog had no reported revenue throughout the quarter. The game’s weekly downloads ranged from 1.5K to 2.1K, with a slight increase towards the end of December. Active users followed a similar trend, starting at 4K in late September and ending at around 4K by the end of December.
My Talking Hank: Islands experienced a steady decline in weekly revenue, from $61 at the beginning of the quarter to just $9 by the end. However, weekly downloads showed some growth, especially in December, reaching up to 2.4K. Active users remained relatively stable, fluctuating between 9.3K and 12.2K throughout the quarter.
Tamadog - Puppy Pet Dog Games had notable revenue, peaking at $450 in late October, but saw a decline towards the end of the quarter, settling at $153 in late December. The game’s downloads spiked in October, reaching up to 4.5K, but were nonexistent in the latter part of the quarter. Active users followed a similar pattern, peaking at around 3.9K in October and dropping significantly thereafter.
BitLife Dogs – DogLife showed varied performance with revenue starting at $150 in early November and fluctuating throughout the quarter, ending at $90 in late December. Weekly downloads saw a peak of 2.7K in early November but gradually declined to around 1.1K by the end of the quarter. Active user numbers also showed fluctuations, starting at 2.2K and peaking at 3.7K in early November before stabilizing at around 2.1K by the end of December.
For more detailed insights into the performance of these dog games and other mobile applications, visit Sensor Tower.